|剧情简介||The commercial for Playstations Killzone 2, launching February 25th, is completely true to the game, since it is the game. It is the first ever fully interactive counterpart on PSN: a full 3D version of the spot in which players can navigate their way through the commercial. Immersive advertising as gameplay or gameplay as advertising? And what does this mean for the future of engagement? The commercial, created by Deutsch LA, Guerilla Games and Zoic Studios will revolutionize the way audiences view gaming advertising.|
|SVP/Director of Integrated Production||Tom Dunlap|
|Assistant Sound Engineer||Nick Bozzone|
|Shoot Location||Guerilla Games|
|Game Developer||Guerilla Games|
|Development Director||Arjan Brussee|
|美术指导||Jan-Bart van Beek|
|Animation Director||Jan-Bart van Beek|
|Lead Technical Artist||Paullus Bannink|
|Music Supervisor||Lauren Ross|
|Music Supervisor||Jessica Caragliano|
|Pre-Viz Editor||Stewart Walks|
|Online/VFX Editor||Dmitri Gueer|
|CG Supervisor||Andy Wilkoff|
|SVP, Marketing & PlayStation Network||Peter Dille|
I've been working in advertising for more than 10 years. In this...
"Jeff Estok joined Navigare as a Partner in 2009. Prior to that,...
Jason has been helping lead the charge at 72andSunny since the ve...
Andy along with his partner Rob joined Saatchi & Saatchi in 2...
Suhana Gordhan started her advertising career at Ogilvy, Johannes...
Creative / Copywriter based in Paris, France. I've been working...