标题 | My Life as a NPC |
Brief | My Life As An NPC allowed dozens of Non-Playable Characters from Assassin’s Creed to take over Ubisoft’s Instagram and Facebook feeds and tell us what their life in the game looks like. Through their stories, gamers could find out how a shepherd feels when a player mows down his herd of goats, learn more about a Spartan who can’t ever take off his helmet, or listen to an angry potter who can’t stand the hero’s behaviour any more. For once, the "extras" of the game had their say. |
广告公司 | DDB Paris |
广告战役 | My Life as a NPC |
广告主 | Ubisoft |
品牌 | Assassin's Creed Odyssey |
首次发布日期 | 2018 / 11 |
行业领域 | 视频游戏/电玩控制器 |
剧情简介 | When an Assassin's Creed Odyssey NPC settles its scores with the players in a rap clip. Just for once, the story is not about heroes, and even less about villains. Nor even supporting roles. Today we would like to talk to you about those who are knocked around, looted, cheated, robbed and killed. Those who don’t have a quest, or worse still, those who have only a single line of dialogue that they repeat over and over. Today, we would like to talk to you about NPCs. Or rather, the NPCs are going to talk to you. |
媒体类别 | Web Film |
长度 | |
创意总监 | Alexis Benbehe |
创意总监 | Pierre Mathonat |
美术指导 | Julien Beuvry |
文案 | Sonia Dos Santos |
客户总监 | Marie-Elise Archambaud |
客户总监 | Olivier Guillerot |
执行创意总监 | Alexander Kalchev |
制片 | Nicolas Rajabaly |
制片 | Frédéric Boyer |
制片 | Antoine Ughetto |
制片 | Julien Rault |
制片 | François Cavalin |
Music Prod Company | Studio Press Play On Tape |
Music Prod Company | THE Sound Production |
Sound Designer | Loïc Benart |
Sound Designer | Martin Sumeire |
创意团队 | Alban 404 |
创意总监 | Alexander Kalchev |
account mana | Marie-Elise Archambaud |
Digital Production | Make Me Pulse |
广告经理 | Guillaume Carmona |
广告经理 | Clément Prevosto |
客户经理 | Olivier Guillerot |
数字制片 | Nicolas Rajabaly |
广告经理 | Valentin Meyer |
数字制片 | Frédéric Boyer |
数字制片 | Antoine Ughetto |
音效制作 | Press Play on Tape |
制作公司 | Makemepulse |